Sticky Pages

Easy to get hung up on, so always useful to have on hand.

Whenever a hero or other creature in the game attempts a task with an uncertain outcome, such as attacking a foe, sneaking by a guard patrol without being seen, or persuading a queen to provide military aid, the creature makes a power roll to determine the outcome of their actions.

Heros Manuscript (Packet 4)

Source

Recoveries represent the number of times your hero can take a breather and keep fighting. Running out of Recoveries means your hero has reached their uttermost limit.You can spend your Recoveries with a special action (see below) or you might get a little magical help from a conduit, a boost of adrenaline from an allied tactician or inspiration from your party’s troubadour.

Heros Manuscript (Packet 4)

Source

This game uses ten-sided dice (also called d10s). Each player and the Director should have two of these. Some ten-sided dice are numbered 0 to 9 while others are numbered 1 to 10. In the case of the former, a 0 counts as 10.

Heros Manuscript (Packet 4)

Source

Ancestries

Blah blah blah.