Ancestry - Dragon Knights
Ancestry - Dragon Knights
Traits
You have 3 ancestry points to spend on the following traits.
(Quick Build: Prismatic Scales, Dragon Breath)
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Wyrmplate (Signature)
Your innate magic allows you to twist how your words are perceived to get a better read on people and convince them to see things your way. You gain an interpersonal skill of your choice, and you have an edge when attempting to discover an NPC’s motivations and pitfalls during negotiations (see Negotiation).
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Draconian Guard (1 Point)
When you or a creature adjacent to you takes damage from a strike, you can use a triggered action to swing your wings around and guard against the blow, reducing the any damage from the strike by an amount equal to your level.
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Prismatic Scales (1 Point)
Select one damage immunity granted by your Wyrmplate trait. You always have this immunity from your trait in addition to the one it normally grants.
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Remember Your Oath (1 Point)
As a maneuver, you can recite the following oath. If you do, you succeed on saving throws when you roll a 4 or higher until the start of your next turn:
Even should the sun stop in the sky
Even should the night last a thousand years
I will stand forever
I shall not yield
Those who suffer and yearn for justice
I am your sword and shield
I will yield no ground
I will speak no lies
I will stand against all tyrants
Until the last villain dies -
Draconian Pride (2 Points)
Draconian Pride
Keywords: Area, Magic Type: Action Distance: 1 Burst Target: All EnemiesPower Roll + (Might Or Presence):
Roll Outcome 11- 2 Damage 12-16 5 Damage, 1 Push 17+ 7 Damage, 2 Push -
Dragon Breath (2 Points)
Dragon Breath
Keywords: Area, Magic Type: Action Distance: 3" Cube Within 1" Target: All EnemiesPower Roll + (Might Or Presence):
Roll Outcome 11- 2 Damage 12-16 4 Damage 17+ 6 Damage Effect: You choose the ability’s damage type from acid, cold, corruption, fire, lightning, or poison.
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Wings (2 Points)
You possess wings powerful enough to take you airborne. While using your wings to fly, you can stay aloft for a number of rounds equal to your Might (minimum of 1 round) before you fall prone. While using your wings to fly at 1st, 2nd, and 3rd level, you have damage weakness 5.