Dice
Dice
This game uses ten-sided dice (also called d10s). Each player and the Director should have two of these. Some ten-sided dice are numbered 0 to 9 while others are numbered 1 to 10. In the case of the former, a 0 counts as 10.
The game also makes occasional use of a six-sided die (called a d6), so it’s helpful if each player has one or two of those as well.
D3s
On rare occasions, the rules ask a player to roll one or more three-sided dice (also called d3s). If you don’t have a d3, you can roll a six-sided die instead, treating a roll of 1– 2 as a 1, a roll of 3–4 as a 2, and a roll of 5–6 as a 3.
D100s
Some tables in this book ask the Director to roll a d100. To roll a d100, grab two ten-sided dice. One die represents the tens digit, and the other die is the ones digit. If you roll a 5 for the tens digit and a 3 for the ones digit, the number rolled is 53.
Some ten-sided dice are numbered 0 to 9 while others are numbered 1 to 10. A 10 on the latter counts as a 0 for the purposes of rolling a d100. If a 10 is rolled for the tens digit and a 9 is rolled for the ones digit, the number rolled is 09 or 9.
If both dice rolled show a 0 or 10 result, then the number rolled is 100.
Always round down
There are times when the rules tell you to divide a number in half. Whenever you divide an odd number in half and it results in a decimal, round the result down to the nearest whole number. For instance, if you have a speed of 7 and become slowed (a condition that halves your speed), then your speed becomes 3.