Victories & Experience
Victories
Victories measure your hero’s increasing power over the course of an adventure, as they overcome battles and other challenges. At the start of an adventure, your hero has 0 Victories.
Victories for combat
Each time your hero survives a combat encounter in which the party’s objectives are achieved, your Victories increase by 1. The Director can decide that a trivially easy encounter doesn’t increase a hero’s Victories.
Victories for noncombat challenges
When your hero successfully overcomes a big challenge that doesn’t involve combat, the Director can award you 1 Victory. Such challenges can include things like a particularly complicated and deadly trap, a negotiation, a montage test, a complicated puzzle, or the execution of a clever idea that avoids a battle.
Victories reset
Whenever you finish a respite (see Respite), your Victories are converted into Experience
Experience
Victories temporarily increase a hero’s power during an adventure, but Experience (or XP) permanently improves their capabilities. Each time you finish a respite (see Respite), you gain XP equal to your Victories, then your Victories drop to 0. In other words, your Victories are converted to XP when you finish a respite.
For more information on how XP increases your hero’s power, see Heroic Advancement.