Respite

Respite

A respite is a focused period of rest and recuperation that allows heroes to regain Stamina and Recoveries. During a respite, you must spend 24 hours uninterrupted and doing nothing but sleeping, eating, dressing your wounds, and recuperating in a safe place. You can also undertake one respite activity, such as making a project roll (see Downtime Projects in future packets for more information), or changing your kit (see Kits). After 24 hours, your respite ends. You can take as many respites as you like in a row to keep accomplishing respite activities—just know that while you’re resting, the enemies are still scheming and carrying out their dastardly plans.

When you finish a respite, you regain all your Recoveries and Stamina, and your Victories convert to Experience. It is best to take a respite in a safe place where you aren’t in a hostile environment or at risk of being attacked. If your respite is interrupted by enemies attacking, an earth tremor, swarms of biting insects, and similar serious distractions, the respite ends early and you don’t gain the benefits for finishing it. The standard eightish hours of sleep one gets at night doesn’t count as a respite. The rules assume that all heroes take the time to sleep, eat, and take care of all the other functions necessary for life even if they aren’t engaged in a respite.