Creatures & Objects

Creatures and Objects

This game uses the terms “creature” and “object.” Creatures are living or unliving beings such as animals, elves, humans, dragons, giants, zombies, and valok. Objects are inanimate matter such as walls, carriages, cups, swords, ropes, coins, paintings, columns, and buildings.

When a creature dies, their body becomes an object, and can be affected by abilities and other effects that target objects. For example, a talent can’t use their Telekinesis power to slide an unwilling enemy cult leader into an evil temple’s pit of hellfire. But if that boss dies, the talent can slide their body into the pit to prevent the boss from being raised as a powerful undead by the temple’s magic.

The game sometimes refers to “unattended objects,” which are objects that aren’t held, worn, or controlled by a creature. Whenever an ability affects objects, it affects only unattended objects unless the Director determines otherwise. Among other things, this prevents abilities from being used to damage a foe’s armor, weapons, clothing, magic items, and so forth while those objects or worn or held.