Characteristics

Characteristics

Each creature in the game has five characteristics that represent their physical and mental prowess:

  • Might (M)

    Might represents strength and brawn. A creature’s ability to break down doors, swing an axe, stand up during an earthquake, or hurl an ally across a chasm is determined by Might

  • Agility (A)

    Agility represents coordination and nimbleness. A creature’s ability to backflip out of danger, shoot a crossbow, dodge an explosion, or pluck keys from a guard’s belt is determined by Agility.

  • Reason (R)

    Reason represents a logical mind and education. A creature’s ability to solve a puzzle that unlocks a door, recall lore about necromancy, decipher a coded message, or blast a foe with psionic power is determined by Reason.

  • Intuition (I)

    Intuition represents instincts and experience. A creature’s ability to recognize a faint sound as the approach of a distant rider, quickly read the tell of a bluffing gambler, calm a rearing horse, or track a monster across the tundra is determined by Intuition.

  • Presence (P)

    Presence represents force of personality. A creature’s ability to lie to a judge, convince a crowd to join a revolution, impress a queen at a royal banquet, or cast a magic spell by singing a song is determined by Presence.

Each characteristic has a score that runs from −5 to +5. The higher a score, the more impact the creature has with that characteristic. A baby bunny rabbit would have a Might score of −5, while an ancient dragon would have a Might score of 5. The average human has a score of 0 in all their characteristics. Characteristic scores are added to power rolls—the dice rolls you make whenever your character attempts a task with an uncertain outcome Power Rolls.