Ancestry - Time Raider
Ancestry - Time Raider
Traits
You have 2 ancestry points to spend on the following traits.
(Quick Build: Beyond Sight, Psychic Scar: Psionic Bolt)
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Four Arms (Signature)
Your multiple arms let you take on multiple tasks at the same time. Whenever you use the Grab or Knockback maneuver against an adjacent creature, you can target an additional adjacent creature, using the same power roll for both targets. You can grab up to two creatures at a time.
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Beyondsight (1 Point)
As a maneuver, you can adjust your vision to allow you to see through mundane obstructions that 1 square thick or less. While your vision is adjusted this way, you can’t see and don’t have line of effect to any creatures or objects within 1 square of you. You can return your vision to normal as a maneuver.
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Foresight (1 Point)
Your senses extend past mundane obscuration and the veil of the future alike. You instinctively know the location of any concealed creatures who aren’t hidden from you, negating the usual bane on strikes against them. Additionally, whenever you are targeted with a strike, you can use a triggered action to impose a bane on the power roll.
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Psychic Scar (1 Point)
Your mind is a formidable layer of defense, granting you psychic immunity equal to your level.
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Psionic Gift (2 Points)
You gain one of the following signature abilities:
Concussive Slam
Keywords: Psionic, Ranged, Strike Type: Action Distance: Ranged 10 Target: 1 Creature Or ObjectPower Roll + (Reason, Intuition, Or Presence):
Roll Outcome 11- 2 Damage + (Reason, Intuition, or Presence Damage) 12–16 5 Damage + (Reason, Intuition, or Presence Damage), Push 1 17+ 7 Damage + (Reason, Intuition, or Presence Damage), Push 2. If target's Might < [Strong Potency], they become prone. You slam an invisible force down upon the target.
Psionic Bolt
Keywords: Psionic, Ranged, Strike Type: Action Distance: Ranged 10 Target: 1 Creature Or ObjectPower Roll + (Reason, Intuition, Or Presence):
Roll Outcome 11- 2 Psychic Damage + (Reason, Intuition, or Presence Psychic Damage), Slide 1 12–16 5 Psychic Damage + (Reason, Intuition, or Presence Psychic Damage), Slide 2 17+ 7 Psychic Damage + (Reason, Intuition, or Presence Psychic Damage), Slide 3 You shoot forth a beam of psychic purple force that gripsyour target.
Minor Acceleration
Keywords: Psionic, Meele Type: Manuever Distance: Self Or Meele 1 Target: Self Or 1 AllyEffect: The Target’S Speed Increases By An Amount Equal To Your Reason, Intuition, Or Presence Score (Your Choice) Until The Start Of Your Next Turn.
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Unstoppable Mind (2 Points)
Your mind allows you to maintain your focus in any situation. You can’t be dazed.